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Die Hard might be slightly OP

Posted: Fri Sep 10, 2021 3:50 am
by Sam
First forum post, wtf are these boomer conventions (like wtf is BBCode, who uses BBCode in 2021?)

Anyway, if I'm reading the rules correctly Die Hard with the current death save rules seems really game-warping. 1 rank in it (75 exp) takes you from a 20% chance of dying on any given death save to a 4% chance (!) and from a 20% chance of stabilizing to a 36% chance.

2 ranks in it (225 EXP, this is admittedly pretty expensive) takes you from a 20% chance of dying to a .8% (!!!) chance, and from a 20% chance of stabilizing to a 48.8% chance.

It seems to me like having this massive difference in character survivability between people who take Die Hard and people who don't might not be very healthy for the game. Especially if it's supposed to be a killy type of game, having a talent which pretty much eliminates the possibility of death (except to overkill or non-combat stuff) in this way might not be the best.

Therefore, I took it twice when I was reallocating EXP and will be abusing it until it gets fixed. 8-) (lord knows my character needs it)

Re: Die Hard might be slightly OP

Posted: Sat Sep 11, 2021 2:22 am
by TerraFrame
i didn't realize the % were that far off lol. could limit it at 1 level, not 2. maybe increase the cost. Ill have to play with the % a bit. I slightly tweaked it recently and doesn't sound like for the better...

Keep in mind there is also death by 10 over your crit. 30dmg vs 20 is an auto kill. Those are rare though unless you get hit with explosives or some giant creature.