I do like having some of those as options, but if you want them to be difficult Melee vs Throw is going to fluctuate a lot based on people's skills so maybe all base attempts to do any of these should be at DIS?
Or could be a choice between attempting one of them or diving for cover/to the ground?
Search found 9 matches
- Mon Aug 02, 2021 3:30 pm
- Forum: Game Mechanics and Rules
- Topic: Grenades
- Replies: 2
- Views: 57396
- Mon Aug 02, 2021 12:02 am
- Forum: General Discussion
- Topic: Other Homebrew Systems in Development
- Replies: 0
- Views: 3215
Other Homebrew Systems in Development
Other Homebrew RPG systems currently being playtested and looking for players
https://drive.google.com/drive/folders/ ... HiVkF9H4Xu
https://www.xerosumgames.com/
https://drive.google.com/drive/folders/ ... HiVkF9H4Xu
https://www.xerosumgames.com/
- Sun Aug 01, 2021 12:35 am
- Forum: Spells
- Topic: Manipulation spells
- Replies: 0
- Views: 8952
Manipulation spells
Need a lvl 1/1 mana option (Also, update guide to remove ATT saves since we're going with all Skill saves) Options: Deer in Headlights: target is able to take reactions/defensives as normal, and can take Move actions but only if there is a present threat is w/in 3 sp for 1 FR. Otherwise, on a failed...
- Wed Jul 28, 2021 5:21 pm
- Forum: Equipment
- Topic: Mundane Tech
- Replies: 2
- Views: 112056
Mundane Tech
Bulletproof backpacks Deployable cover - FR to set up a standing Kevlar shield Maybe a 2nd FR to set up bracers so it doesn’t need to be held/stabilized when receiving fire Spetznaz Ballistic Knife (basically a combat knife that has a button-trigger that fires the blade a short distance, stealthy) T...
- Wed Jul 28, 2021 3:35 pm
- Forum: Game Mechanics and Rules
- Topic: Grenades
- Replies: 2
- Views: 57396
Grenades
Grenades as written (and as they should be) are very effective and lethal. We haven't explored many counter measures besides diving/getting into cover. In a previous combat a Tiger gang member carrying a bat attempted to baseball swing at a tossed grenade (with limited success). Should this be avail...
- Tue Jul 27, 2021 5:56 pm
- Forum: Game Mechanics and Rules
- Topic: Urbran Brawl Pro Sport
- Replies: 0
- Views: 4792
- Tue Jul 27, 2021 5:56 pm
- Forum: Game Mechanics and Rules
- Topic: Combat Biking Pro Sport
- Replies: 1
- Views: 8440
- Tue Jul 27, 2021 12:55 am
- Forum: Talents
- Topic: Who uses SPEARS in Shadowrun, bruh?
- Replies: 0
- Views: 3536
Who uses SPEARS in Shadowrun, bruh?
Lunge - Effort +2?, double the Reach of your weapon for that attack (might not just be spear-specific?) Or could do a 50% increase a second tier to choke down lower than a spear is normally held to double? Same as Whirling Blade (sword) but with a spear? Trip Attack - Intercept attack vs attempted m...
- Wed Jul 21, 2021 1:13 am
- Forum: Game Mechanics and Rules
- Topic: Character level and Demoralized mechanics?
- Replies: 1
- Views: 7561
Re: Character level and Demoralized mechanics?
Let the dice decide and don't impose character choices through effects. Wanna play someone brave and stupid who charges headlong into violence? Let the dice kill him and not additional rules. Characters shouldn't have to be balanced if the system is balanced.